ICharacterView::GetBoneTransform

Gets the 4x4 matrix associated with the chosen bone.

   

HRESULT GetBoneTransform( BYTE boneID, matrix* pmtx );

Parameters

boneID
[in] ID of the bone.
pmtx
[out] Pointer to a buffer where the matrix will be stored.

Return Values

Remarks

The transforms returned by this function are the same as those returned by ISkeleton::BuildTransformListTime.

See Also

matrix

Copyright © 2004-2010 Fragmosoft