ICharacterView::ScreenToWorld
Converts an array of 2d screen coordinates to 3d world space.
HRESULT ScreenToWorld(
short pane,
vertex2d* pscreenVerts,
long numVerts,
vertex3d* pworldVerts
);
Parameters
pane
[in] Pane in which to perform the conversion.
pscreenVerts
[in,size_is(numVerts)] Screen coordinates to be converted.
numVerts
[in] Number of coordinates to be converted.
pworldVerts
[in,out,size_is(numVerts)] Caller allocated array in which to place the resulting world coordinates.
Return Values
Remarks
Currently not supported in 3d viewports.
See Also
vertex2d, vertex3d
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