IEditCharacter::CreateCharacter

Creates a new character object.

   

HRESULT CreateCharacter( OLECHAR* name, OLECHAR* className, OLECHAR* extensions, ICharacter** ppRet );

Parameters

name
[in]
className
[in]
extensions
[in]
ppRet
[out] Address of an animation pointer to receive the new animation.

Return Values

Remarks

The caller is responsible for calling Release on the returned pointer when finished using it.

See Also

ICharacter

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