IEditCharacter::CreateTextureBlitter

Creates an object that can be used to copy/convert texture data.

   

HRESULT CreateTextureBlitter( ITextureBlitter** ppRet );

Parameters

ppRet
[out,retval] Address of a pointer to a texture blitter that will receive the texture blitter pointer.

Return Values

Remarks

The caller is responsible for calling Release on the returned pointer when finished using it.

See Also

ITextureBlitter

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