IEditCharacter::CreateTextureBlitter
Creates an object that can be used to copy/convert texture data.
HRESULT CreateTextureBlitter(
ITextureBlitter** ppRet
);
Parameters
ppRet
[out,retval] Address of a pointer to a texture blitter that will receive the texture blitter pointer.
Return Values
Remarks
The caller is responsible for calling Release on the returned pointer when finished using it.
See Also
ITextureBlitter
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