IEditCharacter::DestroyCharacter

Unloads the character's textures that are cached in the rendering device.

   

HRESULT DestroyCharacter( ICharacter* pchar );

Parameters

pchar
[in] Pointer to the character whose textures should be unloaded.

Return Values

Remarks

The character must have been created with IEditCharacter::CreateCharacter in order for this function to succeed.

See Also

ICharacter

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