IEditCharacter::DuplicateAnimation
Creates an exact copy of the source animation and assigns it the given name.
HRESULT DuplicateAnimation(
OLECHAR* name,
IAnimation* pSrcAnim,
IAnimation** ppRet
);
Parameters
name
[in]
pSrcAnim
[in] Pointer to the animation to be duplicated.
ppRet
[out,retval] Address of an animation pointer to receive the new animation.
Return Values
Remarks
See Also
IAnimation
Copyright © 2004-2010 Fragmosoft