IEditCharacter::DuplicateAnimation

Creates an exact copy of the source animation and assigns it the given name.

   

HRESULT DuplicateAnimation( OLECHAR* name, IAnimation* pSrcAnim, IAnimation** ppRet );

Parameters

name
[in]
pSrcAnim
[in] Pointer to the animation to be duplicated.
ppRet
[out,retval] Address of an animation pointer to receive the new animation.

Return Values

Remarks

See Also

IAnimation

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