IEditCharacter::LoadTexture

Loads the texture from the given file.

   

HRESULT LoadTexture( OLECHAR* path, long filter, ITexture* ptex, TextureFormat format );

Parameters

path
[in]
filter
[in] 1 based index of the importer to use. This can be set to 0 to find the importer based on the file extension.
ptex
[in] The contents of the file will be loaded into this texture.
format
[in]

Return Values

Remarks

See Also

ITexture, TextureFormat

Copyright © 2004-2010 Fragmosoft