IEditCharacter::SaveTexture

Saves the texture to the given file.

   

HRESULT SaveTexture( OLECHAR* path, long filter, ITexture* ptex, TextureFormat format );

Parameters

path
[in]
filter
[in] 1 based index of the exporter to use. This can be set to 0 to find the exporter based on the file extension.
ptex
[in] Pointer to the texture to be saved.
format
[in]

Return Values

Remarks

See Also

ITexture, TextureFormat

Copyright © 2004-2010 Fragmosoft