IEditCharacter::SaveTexture
Saves the texture to the given file.
HRESULT SaveTexture(
OLECHAR* path,
long filter,
ITexture* ptex,
TextureFormat format
);
Parameters
path
[in]
filter
[in] 1 based index of the exporter to use. This can be set to 0 to find the exporter based on the file extension.
ptex
[in] Pointer to the texture to be saved.
format
[in]
Return Values
Remarks
See Also
ITexture, TextureFormat
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