IEditCharacter::SetSelBone
Selects the bone in the user interface.
HRESULT SetSelBone(
IBone* newVal,
DWORD flags
);
Parameters
newVal
[in]
flags
[in] This can be one or more of the MergeFlags. If this value is 0 the user will be prompted to select which components should be merged.
Return Values
Remarks
This will trigger an IFragmotionEvents::selectionChanged event.
See Also
IBone, MergeFlags
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