IFragRender3D::RenderCharacter

   

HRESULT RenderCharacter( short pane, ICharacter* pchar, IMesh* pmesh, matrix* pmtxWorld, DWORD time, IAnimation* pAnim, short renderMode, DWORD displayFlags );

Parameters

pane
[in]
pchar
[in]
pmesh
[in]
pmtxWorld
[in]
time
[in]
pAnim
[in]
renderMode
[in]
displayFlags
[in]

Return Values

Remarks

See Also

IAnimation, ICharacter, IMesh, matrix

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