IMatrix4x4::LookAtLH
HRESULT LookAtLH(
vertex3d*
pEye
,
vertex3d*
pAt
,
vertex3d*
pUp
,
matrix*
pmtxOut
);
Parameters
pEye
[in]
pAt
[in]
pUp
[in]
pmtxOut
[out]
Return Values
Remarks
See Also
matrix
,
vertex3d
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