IMatrix4x4::LookAtRH

   

HRESULT LookAtRH( vertex3d* pEye, vertex3d* pAt, vertex3d* pUp, matrix* pmtxOut );

Parameters

pEye
[in]
pAt
[in]
pUp
[in]
pmtxOut
[out]

Return Values

Remarks

See Also

matrix, vertex3d

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