IMatrix4x4::PerspectiveFOVLH
HRESULT PerspectiveFOVLH(
float fov,
float aspect,
float minZ,
float maxZ,
matrix* pmtxOut
);
Parameters
fov
[in]
aspect
[in]
minZ
[in]
maxZ
[in]
pmtxOut
[out]
Return Values
Remarks
See Also
matrix
Copyright © 2004-2010 Fragmosoft