IMatrix4x4::PerspectiveFOVRH

   

HRESULT PerspectiveFOVRH( float fov, float aspect, float minZ, float maxZ, matrix* pmtxOut );

Parameters

fov
[in]
aspect
[in]
minZ
[in]
maxZ
[in]
pmtxOut
[out]

Return Values

Remarks

See Also

matrix

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