IMesh::FaceReverseOrder

Reverses the order in which the face references its vertices. The face will essentially become its backface.

   

HRESULT FaceReverseOrder( DWORD flags, BOOL bAll );

Parameters

flags
[in] A value of 0 will show the progress dialog with a cancel button, a value of 1 will remove the cancel button.
bAll
[in] A non-zero value will perform the operation on the entire mesh, otherwise the operation applies to only the selection.

Return Values

Remarks

See Also

face

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