IMesh::FaceReverseOrder
Reverses the order in which the face references its vertices. The face will essentially become its backface.
HRESULT FaceReverseOrder(
DWORD flags,
BOOL bAll
);
Parameters
flags
[in] A value of 0 will show the progress dialog with a cancel button, a value of 1 will remove the cancel button.
bAll
[in] A non-zero value will perform the operation on the entire mesh, otherwise the operation applies to only the selection.
Return Values
Remarks
See Also
face
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