IMesh::Hide

Depending on bAll, hides all vertices and faces or just the selection. MESH_NO_VERTS or MESH_NO_TRIS can be passed in the flags parameter to prevent hiding vertices or faces.

   

HRESULT Hide( BOOL bAll, DWORD dwFlags );

Parameters

bAll
[in] A non-zero value will perform the operation on the entire mesh, otherwise the operation applies to only the selection.
dwFlags
[in]

Return Values

Remarks

See Also

Copyright © 2004-2010 Fragmosoft