ISkeleton::BuildTransformListFrame

   

HRESULT BuildTransformListFrame( long frame, IAnimation* pAnim, matrix* pmtxIn, BOOL* boneMap, long maxBones );

Parameters

frame
[in]
pAnim
[in]
pmtxIn
[in,out,size_is(maxBones)]
boneMap
[in,out,size_is(maxBones)]
maxBones
[in]

Return Values

Remarks

See Also

IAnimation, matrix

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