ISkeleton::BuildTransformListTime
HRESULT BuildTransformListTime(
DWORD time,
IAnimation* pAnim,
matrix* pmtxIn,
BOOL* boneMap,
long maxBones
);
Parameters
time
[in]
pAnim
[in]
pmtxIn
[in,out,size_is(maxBones)]
boneMap
[in,out,size_is(maxBones)]
maxBones
[in]
Return Values
Remarks
See Also
IAnimation, matrix
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