ISpriteRender::CopyScreenRect
HRESULT CopyScreenRect(
short pane,
RECT* prc,
TextureFormat format,
long bufferPitch,
BYTE* pcolors
);
Parameters
pane
[in]
prc
[in]
format
[in]
bufferPitch
[in]
pcolors
[in]
Return Values
Remarks
See Also
TextureFormat
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