ISpriteRender::GetBounds

   

HRESULT GetBounds( short pane, ICharacter* pchar, IMesh* pmesh, matrix* pmtxWorld, ISkeleton* pskel, DWORD time, IAnimation* panim, RECT* prc );

Parameters

pane
[in]
pchar
[in]
pmesh
[in]
pmtxWorld
[in]
pskel
[in]
time
[in]
panim
[in]
prc
[out]

Return Values

Remarks

See Also

IAnimation, ICharacter, IMesh, ISkeleton, matrix

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