This is the root interface.
Methods | Description |
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BeginUndoGroup | Opens a group undo unit. Undo units created while a group is open will become children of that group. |
ClearOutput | |
CreateCharacter | Creates a new character object. |
CreateMesh | Creates a mesh object that is not part of the object hierarchy. |
CreateRoot | |
CreateTextureBlitter | Creates an object that can be used to copy/convert texture data. |
CreateUserInterface | |
DestroyCharacter | Unloads the character's textures that are cached in the rendering device. |
DestroyRoot | |
DuplicateAnimation | Creates an exact copy of the source animation and assigns it the given name. |
DuplicateCharacter | |
EndUndoGroup | Closes the current group undo unit. |
GetCharacter | Gets current character object. |
GetCurrentPath | Gets the current save path. |
GetDefaultMesh | |
GetExportFilterList | Returns a list of file filters for each supported character file format. |
GetImportFilterList | Returns a list of file filters for each supported character file format. |
GetModel | Gets the current character's model object. |
GetNumVertexWeights | Gets the number of vertex weights that can be edited. |
GetSelAnimation | Gets the currently selected animation. |
GetSelBone | Gets the currently selected bone. |
GetSelection | |
GetSelMesh | |
GetSkeleton | Gets the current character's skeleton object. |
GetTextureExportFilterList | Returns a list of file filters for each supported texture file format. |
GetTextureImportFilterList | Returns a list of file filters for each supported texture file format. |
GetUserInterface | |
GetViewer | Gets a pointer to the character viewer. |
GetWindow | Gets a handle to the main window. |
IsAnimating | Tells whether or not the current animation is playing. |
IsDirty | Returns zero if the character has been modified since the last save, non-zero otherwise. |
IsExecutingUndoUnit | |
Listen | |
LoadCharacter | Loads the character from the given file. |
LoadTexture | Loads the texture from the given file. |
LogText | |
MergeCharacter | Merges the contents of the pchar with the current character. |
MergeFile | Merges the contents of the file with the current character. |
New | Clears the existing character and creates a new one. |
OutputText | |
PreventUndoUnits | Blocks/Unblocks any new undo units from being created. |
PreventUpdates | Blocks/Unblocks specific events. |
Redo | Redoes the given number of actions. A group undo unit counts as one action. |
RefreshToolbar | |
ResetUserInterface | |
SaveCharacter | Saves the character to the given file. |
SaveTexture | Saves the texture to the given file. |
ScriptError | |
SetCurrentPath | Sets the current save path. |
SetDirty | Sets whether or not the character has been modified since the last save. |
SetNumVertexWeights | Sets the number of vertex weights that can be edited. |
SetSelAnimation | Selects the animation in the user interface. |
SetSelBone | Selects the bone in the user interface. |
SetSelection | |
SetSelMesh | |
StartAnimation | Plays the current animation. |
StopAnimation | Stops the current animation. |
StopListening | |
Undo | Undoes the given number of actions. A group undo unit counts as one action. |
UpdateMesh |
Properties | Description |
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